Archive for the ‘digital’ Category
Hugo Michel Hernandez
My body of work focuses on the duality of meaning in reclaimed objects and images. The paintings, drawings, and installation work are research oriented-projects informed by various interrelated sources including cultural history, architecture, language, and literature. The work attempts to seduce the viewer into places that are once eerily familiar yet ineluctably foreign. It wants to convey a sense of nostalgia based on memories that bespeak a culture of reinvention and banal planes of reflections. These references are conveyed through the specific and repetitive use of images, objects, textual language, as well as the use of traditional and non-traditional materials.
Patrick Holbrook lives and works in Chicago. His work examines the spaces and movements of commodities and people, the intersections of power structures, ideological expression in engineered and cultural forms, cultural memory, and speculative possibilities of alternative ways of living. Based in video and digital media, but including other materials and objects, it has been shown at spaces such as The Atlanta Contemporary Art Center, The Yerba Buena Center for the Arts, Antena in Chicago, and in solo exhibitions at Eyedrum and the Saltworks Gallery Project Room in Atlanta, A\V Space in Rochester NY, and Washington State University Tri-Cities. He is an Adjunct Professor at The School of the Art Institute of Chicago and Columbia College, was a visiting artist at Rhode Island School of Design, Scripps College, and The University of Memphis, and was an Assistant Professor at the Georgia College & State University Art Department from 2002 to 2007, where he started the digital media area. He also curates exhibitions at Eel Space. He grew up in New Hampshire and received an M.F.A. from the University of Massachusetts – Amherst, a B.A. from Hampshire College, and plays music with The Wood Knots.
|A Record of Consumption
HDV, 2 Minutes and 23 seconds
WATCH VIDEO HERE
HD DVD (2 minutes), 2008.
WATCH VIDEO HERE
HDV, 2 Minutes 40 Seconds, 2008.
WATCH VIDEO HERE
My work investigates post-industrial culture through the common uses and origins of modeling, gaming and information technologies. In my projects 3D models represent a quixotic attempt to make sense of things. To me games draw attention to the rules we (un)knowingly agree upon from one situation to another. I also use games and models for their association with childhood, which I see as an endless condition.
Lately I’ve become interested in shooter games and how they construct and conflate entertainment, childhood, war and masculinity. The video “Halcyon Atmosphere” and the sculpture it generated, “Semi-Automatic”, both use the sublime transformation of fearsome or horrific subjects into objects of contemplation and beauty, approximating of the kind of sublime experience of becoming immersed in a shooter game.
In shooter games, the gun quickly replaces the body as the primary site of agency, status and control. So in “Friendly Fire” we stripped a shooter game of all its other elements, including gravity. Only guns are left, floating in an infinitely empty expanse. “Friendly Fire” explores basic questions of personal agency within a set of rules and a field of “play” that appear to be familiar, but are in fact all inverted. The more the player shoots, the more guns appear and the less control the player has.
This sort of inversion is similarly illustrated in “on_The Ball”. A cue ball, which, like the shooter’s gun, is another presumptive “actor” or site of agency and control, has been fixed to the center of the video image. The table bounces around the ball, an inversion which calls attention to the limits of the playing field. The table becomes a metaphor for the unspoken rules we agree upon from game to game, from moment to moment. Who has more agency, the player or the agreed-upon boundaries of the game?
|SEE THE VIDEO HERE||SEE THE VIDEO HERE||SEE THE VIDEO HERE|
Following one of the most cliché definitions of the art as a self expression method, I am trying to open each area of my life to it. Everything that I perceive combines with the imagination and becomes a reflection of the human being. Even though that I have attempted to do this in different ways, academic music has been dominant. But unfortunately, in some certain cases music can not be sufficient to express myself. Everything related to the human being, exists in the handwork; in the objects, cities, buildings, societies. I am also a part of this circle. To understand it better, in someway I am trying to reflect everything that I see, hear, taste and feel. Till now, apart from music, photography guided me. I searched in my mind and humour when I took photos. I have experimented to show people and cities from this point of view. But the variety of the expression types is still there and I want to take this diversity into my life.
I am looking for an interdisciplinary approach. Until this time I tried to learn more about semiology. I also wanted to reflect this diversity, the experience that was collected and created by my perceptions.
As a teenager I would look at past pictures of my childhood and family and start to cry. While in art school I was fascinated in work created by artists in their old age or near death. As a young adult I have moved away from working in isolation within a studio setting and using a specialized medium.
My work is autobiographical with a universal end. We all live, we are all moved, we all die. Through it I capture moments of inspiration that occur at any given time, under any given circumstances. I strive to retain a sense of youthfulness and play in my work, in an effort to slow down my own fleeing youth.
There is an amateur quality that may pervade the work I create using technology that I prefer to view as a human touch. I use digital media to document and record ideas, discoveries and acts in the making, realizing and passing. My work is highly intuitive and although I use chance as a guiding force I believe that it is purposely guided. I put together elements with no apparent relationship and then create meaning through their proximity. It is made directly and clearly without hesitation or questioning its validity as my work.
Through my collaboration with others the art making process becomes a communal endeavor and in turn makes it more meaningful for me. Rather than thinking of my family or students as obstacles for making art or spending time in the studio I incorporate them into my working process.
Although primarily working in sound, video and digital photography I welcome other mediums as well as research veins, which will take my work to new and unexpected terrains.
1) 68’Welch’Subway08’, 2008, 1:48
This piece is a recreation of two television commercials, one from 1968
and the other from 2008. I used my daughter for the main characters in
both recreations as well as the voice of my wife, a student and myself.
I chose the Welch’s commercial for its sentimental and psychological
edge while the Subway commercial was the only one that my daughter knew
by heart in watching Saturday morning cartoons.
2) Failing Memory or Intelligence, 2008, 5:44
In this piece I used excerpts from an article written in 1968 of what
life would be like in 2008. I juxtaposed these with interesting
lesser-known facts of 1968 and arranged them randomly in alternating
3) 12906088, 2008 2:38
In this piece I sang the words nineteen sixty eight to Otis Redding’s
Sitting at the Dock of the Bay because it was the only song of the top
ten of 68’ that I was able to match to tune. Afterwards I asked my
daughter, who is a drummer to fill in the gaps with the beat of her
choice using the words Two thousand and eight.
Check out Alberto Aguilar’s myspace page: http://myspace.com/albertoaguilarworks
For a long time, I have been fascinated with “obsolete spaces”, or places that have fallen into disuse or been destroyed for the same reason. This includes the Hulett Ore Loaders near Cleveland, the Adak Naval base in Alaska, and now the recently dismantled Berwyn Spire. These represent the loss of certain parts of American identity in a society that is obsessed with the “new”.
For thsi series, I documented the piece in the last year of its existence, and also made an interpretation of it in the 3D online world, Second Life. I did this as I feel that the Spire only exists in memory and our cultural databanks now, and I felt that by having a virtual version to contrast with the actual one was a fitting tribute to this iconic piece of Americana.
Patrick Lichty (b. 1962, Akron, Ohio) was born into a family with a long involvement in and support of the arts. His mother, a exhibiting artist of numerous art and craft media, immersed him in textiles, painting, ceramics, print and other techniques during his upbringing. Simultaneously he was also exposed to technology in the form of the emerging genres of electronics, video games, and later personal computing when his parents bought him an Atari 800 computer in 1978. Instead of following the desires of many adolescents of the late 70’s in wanting to program the next Pac-Man or Space Invaders, he was interested in drawing and creating music with his personal computer.
Upon graduation from high school, family convinced him that computers and electronics was a field with great potential. Lichty then followed this advice to complete two degrees in electronic engineering at the University of Akron (Ohio, US), but also followed studies in Art and Asian Studies. In addition, free time was devoted to continuing interests in design, painting and digital imaging.
In 1990, while studying postgraduate Glass and Art History at Kent State University, Lichty met theatre historian Leigh Clemons and Sociologist Jonathon Epstein. Clemons would later become Lichty’s scholarly collaborator (and spouse), and Epstein became partner in the media group, Haymarket Riot. During the first half of the 1990’s, Lichty and Epstein created a number of works on media and culture, including Americans Have No Identity, but they do have Wonderful Teeth, The Sociology of Jean Baudrillard, and Haymarket Riot’s MACHINE.
By the mid 1990’s, the World Wide Web burst upon American culture, and advances in personal media production allowed the individual to create media art available only to institutions. From this, early web artworks following his love of art and theory, such as (re)cursor and video like Haymarket Riot’s WEB were created, which caught the attention of corporate activists cum art group RTMark. From the mid 90’s to the early 00’s, the critical work started with Haymarket Riot continued in collaboration with RTMark in creating visuals and animation for exhibitions and video, culminating in 1999’s Bringing It to YOU!, which was featured in the 2000 Whitney Biennial.
Solo work continued as well, exploring the nature of narrative structure in online spaces. These include 1998’s Metaphor and Terrain, a ‘sculptural’ essay examining interface as art object, 1999’s Grasping @ Bits, another hyperessay looking at issues of art and intellectual property rights, and 2000 Smithsonian American Art Museum commission SPRAWL: The American Landscape in Transition. This last piece consisted of a hyperdocumentary consisting of over 190 minutes of interviews, various texts, and 32 panoramic vistas of areas in his home town of North Canton, Ohio that were in the midst of rapid change due to the housing boom of the late 90’s.
After 2000, Lichty’s artistic and scholarly practice would further expand from solo and collaborative works to include numerous curatorial projects, including (re)distributions: Mobile Device and PDA Art, columnist for ArtByte Magazine, and the assumption of the Executive Editor position at Intelligent Agent Magazine (NYC), in partnership with Whitney Museum of American Art digital arts curator, Christiane Paul. In addition, his service to the New Media community also expanded by becoming Chair of the Inter-Society of Electronic Art’s (ISEA’s) Cultural Diversity Committee, and Executive Curator of Microcinema International’s Mobile Exposure cellphone video festival.
In 2001, the RTMark visual collaborations would catch the attention of another activist group, The Yes Men. This group’s comical stunts, calling for humane treatment of global populations by organizations such as Dow Chemical, EXXON, the US Government, and the WTO, were featured internationally from ArtNews to the BBC. Lichty’s slapstick animations from bizarre management schemes to fast-food waste reclamation projects were core illustrative components of the group’s presentations, and featured in Bluemark’s documentary, The Yes Men, which showed at the Sundance, Berlin, and Sydney film festivals.
After over a decade in the New Media art world, a desire share his experience through teaching required that Lichty seek a terminal (MFA) degree. In 2004, he entered Bowling Green State University’s Digital Arts program under advisor Gregory Little. While planning to graduate in 2006, Lichty has served as Representative-at-Large for BGSU Graduate Student Senate, the BGSU Public Arts Committee, and is member of Phi Kappa Phi with a 4.0 GPA. He remains in his former duties, and is most recently featured in the exhibition, Dreaming of a More Better Future, at the Cleveland Institute of Art with Kevin and Jennifer McCoy and Vito Acconci. http://www.voyd.com/voyd/
Spire Reloaded, Video, 200
The Passion of Garth Algar, Video, 2008
Spire Sublimination, Video, 2008
About the Artist
Lindsay is a multitalented artist working in photography and electronic art. He holds a Bachelor of Arts and a Master of Science from Northwestern University. He is also a candidate for the Masters of Fine Arts in Electronic Visualization at the University of Illinois, Chicago. He is a professor of Interactive Media at the Illinois institute of Art, Chicago.
From the Artist: Photography
My photography celebrates the continuity of play and work in multicultural island communities. Many of my photographs are taken in West Africa, South Asia, Central America, and the Caribbean using 35mm film or digital photography. All of the photographs are displayed as they were originally taken from the moment; no subjects are posed, no alterations are made after the shutter closes.
As a Cape Verdean American artist, I am distinctly familiar with the affect of island living, whether it is the physical microcosm of land between sea, or the micro-social distance between socio-economics.
From the Artist: Digital Media
My digital art seeks to highlight specific aspects of the social relationship between human and machine. These relationships are like most relationships, wonderful but full of distinct challenges that require attention. I address these challenges by exploiting the scale and processes that makes computer applications so powerful.
My years of experience programming and designing software systems combines with my innate appreciation of language and the visual to fabricate hybrid experiences of the arts and sciences.
See more of Lindsay’s work here: http://www.lgrace.com/